Altergeist Silquitous
WIND 2

Altergeist Silquitous

  • Archetype:
  • Altergeist

  • ATK:
  • 800

  • DEF:
  • 1500

  • View:
  • 4830




(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
56± 6/ 100
Power Score
Intrinsic 56
Deck 56

Altergeist Silquitous — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery/Recursion

Why it scores here

Silquitous is a level-2 field-only quick effect that bounces an opponent's card, paid by returning another Altergeist you control, plus a GY trigger that recovers an Altergeist Trap. Its score comes from that interaction and recovery, not its 800 ATK or body. It is run in all 400 sampled decks and appears in both recorded boards, but its interaction is soft (bounce, not destroy), it is archetype-locked, and it needs another Altergeist on the field to activate.

Axis scores

Axis Score Evidence
Accessibility 70 Run in 400/400 decks at an average of 1.69 copies, but it is never a starter or searched card in the 2 recorded combos, so access is inferred from the archetype's own engine (observed deck frequency, inferred routes).
Combo & Conversion 55 Appears in 2/2 recorded boards with average power index 75, but combo role is empty and it has no starter or payoff role, so conversion is shared with the rest of the engine (observed, inferred).
Resource Economy 55 The GY trigger recovers an Altergeist Trap (+1 card), but the cost returns one of your own Altergeist monsters to hand, so net advantage is roughly even (verified text, inferred net).
Effect & Interaction 60 Quick-effect bounce of any opponent card, with no stated restriction on target type; it returns to hand rather than destroying, so it is soft interaction (verified text).
Material Utility 35 No material, Tuner, or Level-substitution text is present and no combo shows it as material, so its body adds little (verified text, observed material role 0%).
Resilience & Flexibility 50 Quick effect usable on the opponent's turn across multiple zones, but once per turn and fully dependent on a second Altergeist surviving to pay its cost (verified text, inferred).
Deck-Building Efficiency 70 Typically 1-2 copies in an archetype deck with no garnet or lock text, so it is cheap to run, though the archetype lock limits splashability (observed copies, verified text).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-effect bounce that can answer an opponent's card on the opponent's turn
  • GY trigger that recovers an Altergeist Trap to hand
  • Present in every sampled Altergeist deck with a consistent 1-2 copy count
  • Clean, unambiguous text with a once-per-turn limit per effect

Weaknesses

  • Soft interaction: the bounce returns the card to hand rather than removing it
  • Archetype-locked; no value outside Altergeist decks
  • Needs another Altergeist on the field to pay its cost
  • Little material or Level utility, and it cannot start a combo on its own

Counters / choke points

  • Negation of the activating effect, since it is a quick effect that can be responded to
  • Board wipes or cards that punish the returned Altergeist cost
  • Opponent interaction on the returned Altergeist before its cost resolves

Best use

Interaction and recursion for Altergeist boards. Decks: Altergeist (Spellcaster, Link-based builds), Altergeist (Link Summon builds). Suggested copies: 2.

Evidence & gaps

  • Verified: Quick effect returns another Altergeist you control to hand as a cost, then bounces one opponent card; GY trigger recovers an Altergeist Trap from the GY to hand; Once per turn per effect; Run in 400/400 sampled decks at an average of 1.69 copies
  • Observed: Appears in 2/2 recorded combos, average power index 75; Usage statistics: 100% inclusion at 2 copies in the Link archetype 1479; 50% at 1 copy in archetype 713
  • Inferred: Soft interaction rather than removal, since the target returns to hand; Access depends on a second Altergeist surviving to the activation window; Net card advantage is roughly even after the self-bounce cost
  • Data gaps: no banlist token — assumed 3 copies (unlimited) Only 2 recorded combos, and neither lists a combo role, so combo-role corroboration is thin Archetype membership is inferred from the Altergeist name, since the archetype field shows multiple archetype_ids











https://metaduelist.com/
Top